Version 1.2
Changelog for Version 1.2
(spoiler warning)
We mostly just got bug fixes in this update. Thank you so much for your kind reception so far!
And a huge thanks to the people that reported bugs on our Discord! <3
BUG FIXES
- Added a max digit amount to keypads
- Selecting windowed mode now correctly sets the window resolution to 800x600px
- Vents now no longer change your crosshair to the screwdriver symbol after they're unscrewed
- Dying from fall damage now properly shows the correct death animation
- Removed the ability to input "+" into keypads
- The crawling zombie death animation now no longer resets after it finished playing
- Arms now use both hands when reloading in inventory
- Removed toilet camera downstairs for consistency’s sake
- Collisions for the trays in the upstairs medical room now work properly
- Loading screen scroll direction now go the right way
- Overhaul to the settings menu to make the category buttons look more like buttons rather than icons
- The rotating egg room keypad now properly shows the "locked" texture after bang event
- The claw lift now doesn't get culled when looking at it from a certain angle
- Removed floating sink on downstairs bathroom
- Added hover sound and style to settings category buttons
- S.A.M.S Device in 019 containment chamber is no longer visible through the camera until the body pull event inside the vent happens
- The lift call buttons no longer occlude sound
- Getting off forklift while the accelerating sound plays no longer breaks the accelerating sound cooldown
- Letting go of power cells in the claw lift no longer flings the power cells forward
- Break one of the mirrors and remove that planar reflection volume
- Screwdriver item now has larger glowing radius and is slightly bigger
- Inventory up and down arrow now get deactivated when all the way up or down
- Move right and left footstep sound is properly timed now
- Player footsteps now spawn attached
- Pressing 1-9 no longer switches to that inventory slot as it doesn't exist
- When a prop you're holding is too far away from the player, it gets dropped automatically
- Elevator doors now push you away when standing in-between them when they close
- Intro cutscene voice lines now immediately stop after skipping cutscene
- Putting the leaver into the gate slot now properly re-equips your previously held weapon
- Fixed bug that caused guns to lose all ammunition when dropped
- Inventory now properly updated after dropping an item
- Letting go of a physics prop no longer lets you fling it
- Fixed issue that caused gun to empty even when reload fails (e.g. when you have no ammo to reload with)
- Pressing escape on confirmation screens (e.g. "Are you sure you want to quit to menu?") now quit out of that window instead of closing the pause menu
- Claw lift no longer pushes away zombies when holding power cell and properly rolls over them now
- The downstairs vent now has rocks where there used to just be invisible walls to make it more apparent that you can't go up there
- Propane tank is now more heavy
- Fixed bugs that caused player model animations in reflections to be inaccurate
Files
Get SCP: Broken God Demo
SCP: Broken God Demo
SCP: Broken God Demo is a linear Survival Horror game that takes place in the SCP universe.
Status | Released |
Authors | Digital Arson, MyNameIsAZ, !nktmash, MEPHIS, SirDiabo, Bean |
Genre | Survival, Shooter |
Tags | 3D, First-Person, Horror, Low-poly, PSX (PlayStation), scp, Singleplayer, Survival Horror |
Languages | English |
More posts
- hotfix 1.2.27 days ago
- hotfix 1.2.118 days ago
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